This package simplifies runtime management of Unity's new input system and provides visual tools for rebinding and displaying input actions. It's designed to be used exclusively through the editor, making it easy to manage action maps visually, and it's ideal for use with visual scripting.
Key features include:
- An asset event raised when the input control scheme changes
- Ability to specify default enabled action maps and cursor settings
- Asset events for enabling/disabling action maps and raising events when actions are performed
- UI Toolkit-based key rebinding panel with localization support
- Support for UI Toolkit, Visual Scripting, and I2Loc
- Ability to map bindings to icons and input actions to UI images
- Customizable game state-dependent action map disabling





