Procedural Landscape Builder for Unity

Landscape Builder is a powerful tool for creating entire worlds tailored to your game requirements. It combines procedural algorithms with hand-crafted user control, allowing you to create realistic, detailed, and consistent landscapes. With its intuitive interface and artist-friendly workflow, Landscape Builder is suitable for artists and programmers alike, from hobbyists to professionals.

The package includes a range of features, such as topography, texturing, trees, grass, and object placement, as well as lighting and water control. It also includes stencils for painting regions directly onto your landscape and extras like normal-map and height-map texture generation, runtime script generation, and weather image effects.

Landscape Builder is compatible with Unity 2022 LTS, 6000.0, and 6000.1, and is regularly updated with new features and bug fixes. It also includes support for EasyRoads3D, Relief Terrain Pack, AQUAS Water Set, and other high-quality asset store products.

With Landscape Builder, you can create your terrains, generate paths, and place prefabs in your scenes at runtime, and even generate scripts in-editor to help write the code for you. Sample scripts are included.

New features include GPU Instanced grass in URP and HDRP for U2021.2+, URP terrain shader support, optional GPU Acceleration, updated procedural spline tool, and more.

Landscape Builder uses libtiff, zLib, and xxHash components. See libtiffLicense.txt, zLibLicense.txt, and xxHashLicense.txt files respectively in package for details.

Procedural Landscape Builder for Unity - Asset Store

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