Landscaper is a Unity tool for creating realistic, procedurally generated foliage on terrains or any other surface. It simulates foliage growth by planting initial instances, which then spawn their own children, allowing forested areas to expand naturally. Each species of foliage can be customized with various settings, such as seed density, growth range, and terrain texture mask, to achieve a wide range of natural-looking foliage.
Individual species settings include:
β’ Initial seed density
β’ Max seed travel distance
β’ Min/max children
β’ Collision & shade range
β’ Ability to grow in shade of other foliage
β’ Random scale variation
β’ Min/max slope angle
β’ Min/max altitude
β’ Terrain texture mask
β’ Per-generation override settings for scale & prefab





