The Mesh Inspector is a useful tool for Unity developers. It allows you to inspect various mesh properties, including vertices, triangles, position, normal, and UVs, with multiple visual cues such as rays, heatmaps, and GUI labels. This tool is optimized for performance, enabling you to inspect static meshes with over 65,000 vertices without lag.
To use the Mesh Inspector, navigate to the menu bar, select 'Window' and then 'Mesh Debugger', and choose a game object to inspect. For more detailed instructions and usage guidelines, please refer to the documentation.
This is an open-source tool, and we welcome your feedback, suggestions, and contributions to its development. You can find the GitHub repository for issues, feedback, or feature requests.
The Mesh Inspector is designed to provide a detailed and interactive way to inspect meshes, making it easier to debug and optimize your 3D models. It supports various visual cues and is optimized for performance, allowing for smooth inspection of complex meshes.





