Mesh Terrain Editor is a versatile tool for creating, converting, and editing mesh-based terrains in Unity. It offers three main functions:
- Create mesh-based terrains directly
- Convert terrains or meshes to mesh-based terrains
- Edit mesh-based terrains
The editor supports Builtin-RP and URP rendering pipelines and is compatible with both Windows and macOS. It also features a range of editing tools, including height manipulation, texture painting, and vertex color editing.
Key features include:
- Creation of mesh-terrains directly
- Support for creating tiled mesh-terrains
- Conversion of terrains and meshes to mesh-terrains
- Editing tools, such as height raising and lowering, painting, and smoothing
- Texture and vertex color painting
- Object Painter and Mesh Toolbox
- Undoable editing and a history viewer
- No requirement for Unity3D Pro
- Editing of existing meshes
This package is a great addition to any Unity project that requires advanced terrain editing capabilities.
Supports Builtin-RP and URP rendering pipelines, compatible with Windows and macOS, undoable editing, history viewer, and no requirement for Unity3D Pro.





