Mesh Terrain Editor

Mesh Terrain Editor is a versatile tool for creating, converting, and editing mesh-based terrains in Unity. It offers three main functions:

  • Create mesh-based terrains directly
  • Convert terrains or meshes to mesh-based terrains
  • Edit mesh-based terrains

The editor supports Builtin-RP and URP rendering pipelines and is compatible with both Windows and macOS. It also features a range of editing tools, including height manipulation, texture painting, and vertex color editing.

Key features include:

  • Creation of mesh-terrains directly
  • Support for creating tiled mesh-terrains
  • Conversion of terrains and meshes to mesh-terrains
  • Editing tools, such as height raising and lowering, painting, and smoothing
  • Texture and vertex color painting
  • Object Painter and Mesh Toolbox
  • Undoable editing and a history viewer
  • No requirement for Unity3D Pro
  • Editing of existing meshes

This package is a great addition to any Unity project that requires advanced terrain editing capabilities.

Supports Builtin-RP and URP rendering pipelines, compatible with Windows and macOS, undoable editing, history viewer, and no requirement for Unity3D Pro.

Mesh Terrain Editor - Asset Store

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