Mesh Combine Studio 2 is a powerful tool for Unity developers that automates the process of mesh combining, reducing the need for manual combining and tedious manual work. It supports various mesh formats, including .fbx, .obj, .dea, 3ds, and .skp, and is compatible with Standard Rendering, URP, and HDRP. The tool can combine meshes into grid cells, reducing draw calls, culling, and LOD switching, and can also remove geometry that is never visible to the camera, saving lightmap texture space and memory. Additionally, it supports dynamic objects, automatic LOD Group compatibility, and has a unique feature to remove geometry that is under any surface, such as rocks, which can reduce geometry by up to 35%. The tool also includes an extension for removing inside geometry for stacked meshes, which can reduce geometry by up to 60-75%.
Mesh Combine Studio 2 supports Unity 5.1 and later versions, and is compatible with all platforms, including PC, Mac, Linux, Android, iOS, WebGL, and VR. It has a simple and self-explaining Inspector with tool-tips, and can be used as a faster alternative to Unity's static batching. The tool also includes a runtime console to test and find the fastest combining settings, and supports multiple MCS prefabs for different settings. Additionally, it has an extensive search condition system that can increase the performance boost and save memory.
Mesh Combine Studio 2: Automatic Mesh Combiner for Unity - Asset Store





