Haven Animator is a user-friendly package that allows you to easily add animations to your Unity objects. With Haven Animator, you can create and manage animations directly from the inspector, without the need for scripting. You can add curves to your animations, play multiple animations in sequence, and even save animations as assets to share between multiple Haven Animators.
Features include:
- Fast and easy to use
- Add curves to your animations
- Play multiple animations in a sequence
- No scripting required
- Save animations as assets and share them between multiple Haven Animators
Haven Animator is fully compatible with Unity Atoms, and you can use it to share variables or constant values between different animations, or call simple on complete void events.
Note: Unity Atoms versions 4.4.4 and 4.4.5 have a bug, so use version 4.4.3 for now.
Available features:
- Add multiple different animations to objects
- Play multiple animations in a row by using the Animation Sequence system
- Play animations on Awake() or by calling Play() function from script
- Override animation properties from script
- Add on complete listeners
- Reset values before and after playing the animation
- Share same values between all animations on component by using Global Values
- Share same values between all animations properties by using Shared Animation Values





