Easy Auto-Tiling for Unity

Fang Auto Tile is a fully-featured auto-tiling system designed to simplify the process of creating tile-based games. It offers rapid generation of tile patterns, improved performance through tile packing, and practical features such as animation, randomization, and slope generation. The system is compatible with the tile sheet format used in WOLF RPG Editor, allowing for easy integration of existing materials.

Key features include auto-generation of tile patterns, constant and random speed animation, padding to avoid dirty lines, support for additional textures, and packing of multiple tiles into a single texture. Auto-shaped slopes are also supported (experimental). For more information, please visit the project repository.

Easy Auto-Tiling for Unity - Asset Store

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