Network Animation for Unity

This package extends the Animancer system to enable networked animation capabilities. Key features include:

  • Playing animation clips or multiple clips blended in the same layer
  • Playing 1D and 2D blend trees (linear and 2D mixers)
  • Sub-tick aligned animation, interpolating weights and time between snapshots
  • Support for layers and masks
  • Dynamic adjustment of animation speed and duration
  • Suitable for client-side prediction, rollback, and server lag compensation
  • Can be used in shared mode, server/client, and host/client configurations

This package is designed to be easy to use, with a similar interface to Animancer.

This package is built on top of the Animancer system and requires Photon Fusion 1.1.2. It provides a simple and efficient way to manage networked animations, making it suitable for a variety of use cases.

Network Animation for Unity - Asset Store

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