VR Physical Body Interaction Framework

VR Physical Body Interaction Framework is a powerful tool for creating VR physical bodies and interacting with scenes. With just one script, you can generate a physical body for any humanoid character and engage in physical interactions with objects. The framework includes features such as dynamic finger posture adjustment, assisted grasping, and a custom gesture editing function. It also supports smooth movement, climbing, and a physics-based damage system. The framework is easy to use and includes example scenarios and prefabs to get you started.

This resource includes prefab and component examples, featuring:

  • Example VR physical body with colliders based on IK, with in-collision option
  • Simple foot IK that provides leg postural variation for movement
  • Smooth movement function, support crouch and jump
  • Can move smoothly on rough ground and cross steps
  • Climbing
  • Provides the option to reduce FOV based on the acceleration difference to relieve motion sickness
  • Physical grabbing and throwing of objects
  • Assisted grasping mechanism with hand position adjustment
  • Dynamic finger posture adjustment
  • Custom gesture editing function
  • Two-handed grip with strong hand option, providing relatively reasonable force distribution
  • Simple physics-based sound system, including collision sound, footstep, etc.
  • Simple vibration system
  • Simple storage system
  • Perfect physics-based collision damage system
  • An example enemy which can receive collision damage(without AI)
  • A toy car control system with some common VR physical interaction prefabs, such as steering wheel, button, shift.
  • Example weapons: including gun, sword and hammer

Important: Make sure you have the following packages installed before importing the resource package: Universal RP, OpenXR Plugin, and XR Interaction Toolkit.

VR Physical Body Interaction Framework - Asset Store

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