This VR inventory system is built with simplicity and ease of use in mind. It allows for intuitive grabbing and throwing of items, and is designed to be lightweight and easy to use. The system is extensible and can be easily built upon, and the author is available to assist with any questions or issues. The package includes three demo scenes, a documentation, and commented code, making it easy to get started. The setup procedure is quick, taking no more than 3 minutes.
Uses Unity's built-in XR Support, XR Interaction Toolkit, and does not require an item database. The system is designed to be dynamic and intuitive, with good communication with the publisher. It is also extensible and can be easily built upon.





