This package helps you re-pack texture sets from model or texture websites to match Unity's default shader configuration. It's a simple utility that allows you to select input textures, choose the channel to rip, and invert the channel if needed. The output can be baked and saved for use in your Unity project.
The package includes an editor tool and a demo terrain asset to demonstrate its use case.
Asset includes:
- Editor tool
Demo includes:
- Terrain asset demonstrating a use case for the Texture Channel Packer





