Lean Texture: A Powerful Texture Editor for Unity

Lean Texture is a user-friendly package that allows you to easily edit textures in your Unity project. With its intuitive interface, you can quickly apply filters, combine textures into channels, and generate new textures based on color gradients, solid colors, or other textures. The package also features real-time preview, non-destructive editing, and support for in-game and in-editor use. All modifications are done separately from your source textures, ensuring that you can always edit them later without losing quality.

The package includes a range of texture creation and modification techniques, such as adjusting brightness, converting to grayscale, rotating hue, multiplying channels, and tinting color. These features are highly optimized using Jobs and Burst, allowing for fast and efficient texture editing.

Additionally, the package provides a C# API for accessing all features, making it easy to integrate into your project. If you need more filters, the Lean Texture+ asset is available as an extension.

Note: This package uses the VarelaRound font under SIL OFL 1.1, and the details can be found in the Third-Party Notices.txt file in the package.

This asset uses the VarelaRound font under SIL OFL 1.1. For more information, please see the Third-Party Notices.txt file in the package.

Lean Texture: A Powerful Texture Editor for Unity - Asset Store

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