The Texture Channel Packer is an editor tool designed to simplify the process of packing different image RGBA channels or custom float values into a single texture file. This can be particularly useful for creating URP/HDRP mask textures and reducing project build size by combining multiple textures for custom shaders.
The tool offers a user-friendly and intuitive editor window, automatic texture assigning system, and batch mode for packing any number of textures based on user-defined rules and filters. It generates JPG, PNG, and TGA format files in up to 8K resolution and is compatible with all render pipelines.
Key features include:
- User-friendly editor window
- Automatic texture assigning system
- Batch mode for packing multiple textures
- Generates JPG, PNG, and TGA format files in up to 8K resolution
- Compatible with all render pipelines
The tool is available for Unity 2019.4, 2020.3, 2021.3, and 2022.3 LTS versions, and support and bug reports can be submitted to [email protected].
Scripts are packed in dll. Supported Unity versions: Unity 2019.4, 2020.3, 2021.3, and 2022.3 LTS. Not supported: Unity alpha and beta versions, Unity 'tech release' versions.





