The MoveFilter Unity asset provides a state-of-the-art solution for filtering noisy signals in interactive systems. It leverages the 1€ Filter algorithm, which is highly accurate and responsive. This asset is designed to handle Float, Vector2, Vector3, Vector4, and Quaternion data, ensuring jitter-free and fluid motion for GameObjects. It's ideal for developers looking to enhance the realism and quality of movements in their Unity projects, be it in animations, physics simulations, or user interactions.
Key Features:
- 5 Data Types Supported: Float, Vector2, Vector3, Vector4, and Quaternion.
- Customizable Settings: Frequency, minCutoff, beta, and derivateCutoff for tailored filtering.
- 3 Demos Included: Three demo scenes illustrating the filter's application and versatility.
Ease of Integration:
- Simple setup, plug, and play; Attach the MoveFilter scripts to GameObjects in your scene.
Performance-Focused:
- Efficient algorithm ensuring minimal impact on game performance.
- Optimized for Unity: Designed to integrate seamlessly with Unity's environment.
- Versatile Application: Suitable for a wide range of genres, from action games to simulations.
Detailed Documentation:
- Comprehensive guide for installation, setup, and customization.




