Smooth Sync is a simple and easy-to-use package that allows for smooth and accurate syncing of GameObjects over the network. It supports various networking systems, including Netcode for GameObjects, Mirror, PUN, PUN2, MLAPI, FishNet, and UNet. With Smooth Sync, you can reduce networking costs by up to 60% and enjoy features like interpolation and extrapolation to compensate for lag. The package is highly configurable, allowing you to choose what to send and when, and comes with a fully functional example scene and source code. Professional support is also available.
Smooth Sync supports Rigidbody, Rigidbody2D, Transforms, child objects, dedicated servers, P2P setup, pausing, host migration, and authority/ownership changes. It runs on various platforms, including Windows, OSX, Linux, iOS, Android, WebGL, Vive, Oculus, Windows Phone, Xbox, PlayStation, and Nintendo. The package is highly configurable, with customizable interpolation and extrapolation settings, and optional float compression to reduce bandwidth.
Smooth Sync: A Network Syncing Solution for Unity - Asset Store





