Smooth Camera Movement for Unity

The Smooth Camera Movement package is a versatile and user-friendly script that enables you to implement dynamic and interactive camera movements in your Unity projects. With this tool, you can create immersive and engaging experiences for your users. Key features include:

  • Panning: Smoothly move the camera in any direction by dragging the mouse on the screen.
  • Zooming: Zoom in and out of the scene smoothly using the mouse scroll wheel or custom zoom in/out buttons.
  • Edge scrolling: Move the camera by touching the edges of the screen for a more intuitive and immersive camera control experience.
  • Bounds clamping: Prevent the camera from moving outside specified bounds, keeping the camera focused on a specific area of the scene.
  • Smooth interpolation: All camera movements are implemented with smooth interpolation for a natural and polished look and feel.
  • Adjustable parameters: Easily customize the camera movement behavior by adjusting parameters such as pan smoothness, zoom speed, zoom step, minimum and maximum camera size, and more.

This package is designed to work with 2D orthographic cameras in Unity and is suitable for a wide range of projects, including 2D games, simulations, strategy games, virtual reality (VR) experiences, and other interactive applications.

Key technical details include:

  • Panning: The camera can be panned in all four directions (left, right, up, down) by clicking and dragging the mouse.
  • Zooming: The camera can be zoomed in and out using mouse scroll wheel or by calling the ZoomIn() and ZoomOut() functions. The zooming is done with smooth interpolation for a gradual zooming effect.
  • Edge scrolling: The camera can be scrolled in the direction of the screen edges by moving the mouse cursor to the edges of the screen.
  • Clamping: The camera position is clamped within specified bounds to prevent it from going outside the map or other desired areas.
  • Initial Orthographic Size: The camera's initial orthographic size is calculated based on the size of the map sprite renderer, and it is set to fit the entire map on the screen.
  • Zoom range: The camera has a specified zoom range with minimum and maximum orthographic size values to control how much the camera can zoom in and out.
  • Smoothness control: The smoothness of panning can be adjusted using the panSmoothness variable, and the speed of zooming can be adjusted using the zoomSpeed variable.
  • Coroutine-based zooming: Zooming is implemented using coroutines to allow for smooth interpolation and control over the zooming process.
  • Mouse input handling: The camera movement and zooming are triggered based on mouse input, including mouse button clicks and mouse scroll wheel events.
  • Unity Integration: The package is integrated with the Unity game engine and uses Unity's built-in components and functions, such as Camera and SpriteRenderer, for camera manipulation and map rendering.

Smooth Camera Movement for Unity - Asset Store

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