The Procedural Music Generator is a comprehensive toolset designed to give you control over music audio in your game. With its robust features, you can craft customized music configurations that adapt and change in real-time. Key features include:
- Real-time adjustable music generation
- Waveform Instrument Editor for custom sound creation
- Leitmotif Editor for setting custom melodies and refrains
- Measure Editor for creating 1-off audio effects
- A vast selection of instruments and percussion
- Preset example configurations
- Support for modifying or extending the generator's behavior
- FMOD Support
- Example Scenes
This package allows you to generate music configurations using various toolsets, customize sound in countless ways, and procedurally generate music in real-time. You can also adapt and adjust the music based on game events, easily sync game objects or behavior to notes, beats, or other music events, and create 1-off sound effects. With FMOD Support, you can take your music to the next level.
Key features include:
- Generate music configurations using various provided toolsets
- Customize the sound in countless ways to achieve the desired sound
- Procedurally generate music in real-time
- Adapt and adjust the music based on game events
- Easily sync game objects or behavior to notes, beats, or other music events
- Create 1-off sound effects
- Create Waveform Instruments using the Waveform Editor
- FMOD Support





