This package allows you to procedurally generate Fighter Aircraft objects at runtime from a single seed, including textures and weapons. It's ideal for games that require a large number of unique aircraft with minimal effort. The generator produces a wide range of engine, body, and wing configurations, including Flying Wing, Delta Wing, Variable Sweep Wing, Boom Tail, and Forward Swept Wings.
The package includes four sample scenes to demonstrate its capabilities:
- Simple generation on key press
- Basic cinematic scene with positioning and VFX attachment
- Duplication and sharing textures between instances
- Overriding the random functions
This package is designed to be efficient, with models having between 2k and 4k vertices, and a total of 1k textures for the main color, 3x 512 textures for canopy, detail, and panel textures, and 4x 32x512 textures for weapons. It also includes materials and shaders.
Models have between 2k and 4k vertices, 1x 1k texture for the main color, 3x 512 textures for canopy, detail, and panel textures, 4x 32x512 textures for weapons, 3x child objects, and optionally many more depending on the number of wings, weapons, and engines. Materials and shaders are also included.





