ProTerra: Procedural Terrain Generator

ProTerra is a procedural terrain generator that creates a standard Unity terrain using different noise types, layers, and filters. It also allows for texturing and populating the terrain with grass, trees, and custom objects. The tool offers a variety of features, including:

Generating heightmaps with Perlin noise, Voronoi patterns, and more

Texturing based on height, slope, and other terrain properties

Advanced object placement options based on terrain properties and textures

Experimental features, such as hydraulic erosion, river generation, and path drawing

ProTerra also includes a customizable biome system and seed-based generation. The tool is compatible with Unity versions 2018.4 to 2022, but may not be supported in other versions.

Please note that version 1.1 and later versions are not fully compatible with previous versions.

ProTerra uses a variety of algorithms and techniques to generate and customize terrains, including Perlin noise, Voronoi patterns, and cellular automata. The tool also includes a range of shaders for texturing and rendering the terrain. The experimental features are still in an alpha stage and may not be fully functional or reliable.

ProTerra is designed to be a powerful and flexible tool for creating realistic and varied terrains in Unity. It is ideal for game developers, landscape architects, and other users who need to create complex and detailed terrain environments.

ProTerra: Procedural Terrain Generator - Asset Store

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