Procedural Building Generation for Unity

Burning Building is a Unity package that allows you to design and generate buildings quickly and easily. It features a powerful building mesh generation algorithm that can be used at runtime, enabling players to create their own buildings. This package is ideal for rapid prototyping, level design, procedurally-generated levels, destructable walls, and runtime level editing. It includes intuitive editor tools for manipulating building geometry, hiding/showing sections of the building mesh, and creating holes for doors and windows. The package also supports light mapping and has a fully-documented C# API. It is optimized for performance, with asynchronous mesh generation and minimal draw calls.

Compatible with Unity 2021.3 LTS or higher, built-in, URP, HDRP, or custom SRPs. Requires Burst, Mathematics, Collections, and Editor Coroutines packages. Use of player editor or procedural generation requires C# scripting.

Procedural Building Generation for Unity - Asset Store

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