Procedural Vegetation System for Unity

Alfalfa Plant Creator is a Procedural Vegetation System that extends the functionality of Broccoli Tree Creator. It allows you to generate highly customizable plant assets for your Unity project, such as grass, flowers, ferns, shrubs, and bushes. The system leverages imposter-based meshes to balance complexity and performance, ensuring your game runs smoothly on any platform.

The toolset includes features such as:

  • Customizable structure controls for branches, leaves, and petals
  • Topology tools to combine assets into unique structures
  • Shading, color, and saturation effects for stems and leaves/petals
  • Export to Prefab with LOD support
  • Texture atlas creation
  • Support for Unity Terrain System details instancing
  • Standard SRP, URP, and HDRP support
  • Persistence system for saving and loading plant collections
  • Catalog with plant collection templates
  • Documentation and source code

This system is designed to help you create lush and detailed vegetation assets without straining system resources. It's perfect for game developers looking to enhance their game's visuals and performance.

This tool requires Broccoli Tree Creator version 1.9.9 and up. Key features include:

  • Toolset for building a wide range of vegetation assets
  • Customizable branch and leaf structures
  • Topology tools for combining assets
  • Shading and color effects
  • Export to Prefab with LOD support
  • Texture atlas creation
  • Support for Unity Terrain System details instancing
  • Standard SRP, URP, and HDRP support
  • Persistence system for saving and loading plant collections
  • Catalog with plant collection templates
  • Documentation and source code
  • Wind support through SpeedTree shaders
  • Compatible with The Vegetation Engine

Note: Alfalfa does not offer runtime mesh generation. All geometry processing is done on the Editor and exported as prefabs.

Procedural Vegetation System for Unity - Asset Store

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