Physics Simulator for Unity

The Physics Simulator for Unity is a powerful and useful tool that allows developers to simulate physics in the editor. It provides a simple editor window to place objects in the scene by simulating physics globally or for selected Rigidbodies. The asset also allows for recording generic animation clips of editor-simulated physics, making it easy to develop quick low-effort physics animations.

The editor physics simulator window provides UnityEvents that enable developers to invoke events during editor physics simulations, such as applying force to a Rigidbody being simulated. The tool also supports undo functionality and has no runtime overhead.

Key features include:

  • Simulate physics for Rigidbody & Rigidbody2D components globally in the editor
  • Simulate physics for selected Rigidbody or Rigidbody2D components in the editor
  • Record generic animation clips for Selection.activeGameObject's Rigidbodies (and its child Rigidbodies) in the editor
  • UnityEvents for simulation start, step, and stop
  • Undo support
  • No runtime overhead
  • Simple, easy-to-use, Editor Physics Simulation window
  • Quick Simulate and Quick SimulateSelected buttons
  • Save on CPU usage and maintain perfect repeatability in your scenes by recording physics simulations once and playing them back

Tested on Unity 2020.3.30f1, but compatible with a wide array of versions. Report any issues to [email protected]

Physics Simulator for Unity - Asset Store

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