VR Aim Assist is an advanced aim-assistance system designed to enhance player accuracy in VR shooter games. It features a sophisticated multi-sphere cone casting system, configurable target prioritization, and comprehensive line-of-sight checks. The system is easy to integrate into your Unity projects and provides a smooth and natural targeting experience.
The system includes four immersive VR aim trainer games that demonstrate practical integration and showcase the versatility of the VR Aim Assist. The games feature a scoring system using aim assist and seamless gameplay integration.
Key features of VR Aim Assist include:
- Intuitive aim assistance for improved accuracy
- Quick and hassle-free integration into Unity projects
- Optionally targets the nearest collider surface point for realistic aim adjustments
- Advanced targeting system with customizable behavior
- Reliable visibility checks with automatic selection of alternative visible points
- Optimized for peak performance with physics-based and math-only approaches
- Easy integration and modular design
VR Aim Assist is compatible with Unity 2022 and newer and supports PC, mobile, console, and VR platforms. It uses Unity's built-in physics and does not require any additional plugins. Example scenes require Unity NavMesh, URP, and XR Toolkit.
The system includes robust debugging and visualization tools, and extensive documentation and tutorials are coming soon.
VR Aim Assist improves targeting accuracy in VR shooters using an advanced multi-sphere cone casting system, configurable target prioritization, line-of-sight validation, and optimized non-alloc physics methods. Includes four immersive VR aim training mini-games to test and fine-tune your setup.





