Enhanced Soft-Shadows for Unity

The Next-Gen Soft-Shadows (NGSS) package is a comprehensive solution for enhancing scene shadows in Unity. It features powerful new tools, algorithms, and optimizations to deliver high-quality, cinematic shadows in real-time. NGSS is used in top titles and is compatible with Unity 2023 and later versions.

NGSS offers a range of features, including:

  • PCSS and PCF filtering for soft shadows
  • A powerful denoiser for improved shadow quality
  • Frustum Shadows with bilateral filtering
  • Support for AR/VR and all platforms with Unity shadows
  • Cascade Blending and inline sampling
  • Adjustable filter quality and softness
  • Fast shadows with custom early bailing out algorithms

NGSS is easy to integrate and uninstall, and comes with a wizard tool for installation. It replaces Unity's internal shadow libraries, allowing it to work seamlessly with other packages on the AssetStore. The package also includes support for custom shadows bias and fall back to built-in hard-shadows.

NGSS is supported on a range of platforms, including AR/VR, DX11, DX12, PS4, XB1, SWITCH, GLCore, GLES3.0, Metal, and Vulkan. It requires a minimum of SM3.0 on supported APIs and is compatible with Unity 2017 to 2023 (Built-in Renderer only). HDRP & URP support is coming in the future.

The package also comes with stellar customer support, including custom inquiries and code modification for free. For any questions, issues, or custom inquiries, please contact support at [email protected].

NGSS uses a combination of kernel filters based on Monte Carlo to deliver high-quality, smooth dynamic penumbra shadows. It features a powerful denoiser that acts as a separable filter, and supports screen space infinite Frustum Shadows with bilateral filtering and edge tolerance. The package also includes a range of optimization techniques, including early bailing out algorithms and inline sampling.

Enhanced Soft-Shadows for Unity - Asset Store

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