Efficient Object Pooling with Addressables

This package provides a flexible pooling solution built on Unity's Addressable Assets. It lets you preload (pre-warm) your prefabs, drastically reducing overhead when spawning multiple objects such as projectiles, particle effects, or UI elements. Choose between fixed-size pools or an expandable approach, ensuring optimal performance and easy scalability. Whether you're developing fast-paced shooters, strategy games, or casual titles, this system integrates seamlessly with Unity's workflows to help you create more efficient, stable projects.

Addressable Integration: Seamless loading and instantiation using Unity's Addressable system.

Pre-Warming: Optionally spawn and store objects ahead of time to avoid runtime slowdowns.

Fixed or Expandable Pools: Configure a strict pool size or allow dynamic growth when objects are exhausted.

Async/Await Support: Non-blocking spawning and loading for smoother gameplay experiences.

Group Spawning: Spawn multiple objects in one call, ideal for waves of enemies or batch effects.

Easy Return-to-Pool: Objects automatically rejoin the pool upon deactivation, keeping your scene clean.

Efficient Object Pooling with Addressables - Asset Store

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