Cache and Pooling is a comprehensive package designed to optimize Unity performance. It includes three tools: CACHE, POOLING, and Locker. CACHE enables fast component access, while POOLING streamlines object spawning and despawning. Locker provides a data storage solution for scene-to-scene data transfer.
With Cache and Pooling, you can:
- Effortlessly cache frequently used components
- Reduce component retrieval overhead
- Optimize object spawning and despawning
- Seamlessly integrate with Unity native APIs
- Automate memory management
Say goodbye to performance bottlenecks and hello to immersive, visually stunning experiences. Cache and Pooling is your go-to solution for unleashing the full potential of Unity.
CACHE supports all access levels to components, including target game object, parent, and children. POOLING reduces time-consuming tasks like creating and destroying game objects. Locker provides a space to store data across scenes. Automated memory management and seamless integration with Unity native APIs are also included.
Turbocharge Your Unity Development with Cache and Pooling - Asset Store





