Cardboard.NET: A Simple VR Solution for Unity

Cardboard.NET is a Unity package that enables the creation of simple mobile VR applications. It is a C# port of the Cardboard SDK, designed to be used in Unity Engine. This package does not rely on third-party libraries, including the Google SDK, and does not use deprecated UIWebView, making it easier to publish apps in the App Store without restrictions.

The package uses built-in capabilities for displaying polygonal grids to implement lens rendering. It also supports recognizing QR codes from Google Cardboard and generating correct lens meshes. Interacting with controls, such as buttons, can be done through a visual cursor.

While support for various control devices and manipulators is not provided, this package is a good solution for those who have trouble adopting the Google Cardboard SDK. It offers several benefits, including:

  • Implemented in pure C#
  • No dependencies
  • Works on iOS, Android, and other platforms
  • Actual preview in editor with lens distortion
  • Scanning Google QR-codes without the Cardboard application
  • Open-source implementation
  • Fully customizable and hackable
  • Compatible with il2cpp

If you encounter any issues, please don't hesitate to contact the developers at [email protected].

  • Implemented in pure C#
  • No dependencies
  • Supports Universal Render Pipeline (URP)
  • Works on iOS, Android, and other platforms
  • Actual preview in editor with lens distortion
  • Scanning Google QR-codes without Cardboard application
  • Open-source implementation
  • Fully customizable and hackable
  • Compatible with il2cpp

Cardboard.NET: A Simple VR Solution for Unity - Asset Store

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