Talo Game Services is a collection of open-source, self-hostable tools and APIs designed to make game development easier and to help you make better data-driven decisions. It includes features such as player management, stats, leaderboards, game saves, event tracking, and more. The package also comes with a comprehensive collection of ready-to-use script and scene samples. For contributions and support requests, visit the Unity package GitHub repo. Talo is designed to be easily self-hosted, and you can find examples on how to get started in the self-hosting guide and hosting GitHub repo.
Player management: Persist player data across sessions, create segments, and handle authentication.
Event tracking: Track in-game player actions individually and globally.
Leaderboards: Highly customizable leaderboards that can sync with Steamworks.
Game saves: A simple and flexible way to load/save game state; also works offline.
Game stats: Track global or per-player stats across your game; also syncs with Steamworks.
Game channels: Send real-time messages between players subscribed to specific topics.
Live config: Update game settings from the web with zero downtime.
Steamworks integration: Hook into Steamworks for authentication and ownership checks.
Game feedback: Collect and manage feedback from your players.
Continuity: Keep your data in-sync even when your players are offline.
Player presence: See if players are online and set custom statuses.
Talo Game Services: Simplify Game Development and Data-Driven Decisions - Asset Store





