This package is designed for use with Behavior Designer Pro and provides a range of movement tasks for AI agents. The tasks are well-documented, modular, and easy to customize, making them suitable for various AI projects, including enemy guards, NPC companions, or wildlife simulations. The package includes tasks for classic AI steering behaviors, tactical actions, and more, allowing agents to move with purpose in 2D and 3D environments.
The package includes 10 movement tasks, such as Move Towards, Rotate Towards, Seek, Flee, Pursue, Evade, Follow, Patrol, Cover, and Wander. It supports 2D and 3D environments, integrates with Unity's NavMesh System and A* Pathfinding Project, and is built on a GameObject-based workflow. It also integrates with the Ultimate Character Controller for root motion movement.





