Seamless Portals for Unity is a powerful tool that allows you to create fluid and perfect teleportation effects in your game. With this asset, you can create portals that transport players seamlessly between different rooms, defying the laws of physics and creating an impossible geometry effect. The system is designed to be easy to use, with a simple drag-and-drop interface and advanced options for customization.
The full version of the asset includes features such as recursive rendering, multi-gravity teleportation, and raycast teleportation, as well as additional archways, a huge sci-fi portal, and dynamic surface portals. The system is compatible with both URP and HDRP pipelines, but may have some limitations with HDRP.
The asset comes with two first-person controllers, one with rigidbody and one with character controller, and is optimized for performance. The documentation includes detailed information, examples, and videos to help you get started. If you have any questions or need help, the author is available for support.
Test the demo scene yourself to see the seamless teleportation effect in action. Leave a review after buying to help others make an informed decision.
The Seamless Portals for Unity asset includes:
- Seamless perfect teleportation
- 3 different basic structures (wide, thin, and ultra-thin)
- Clones system (objects are visible in both sides while crossing)
- Advanced filters and complete setup
- Super clean code, with tooltips and comments
- Optimized for performance
- Compatible with 1st and 3rd person controllers
- Frustrum clipping alignment (projections will align with the portal for perfect views)
- Includes 2 players in 1st person (1 rigidbody player, 1 character controller player)
- Recursive rendering
- Multi-gravity teleportation
- Raycast teleportation
- 5 additional archways (modeled and textured)
- 1 huge sci-fi portal 4K (in 2 versions, textured and plain colors)
- Placing dynamic surface portals
- Automatic static references
- Switches for activate/deactivate, timed and not
- Two modes (deployed/runtime)
- Nested portals
- Compatibility for 1st and 3rd person controllers
- And other small additions
The asset is compatible with URP and HDRP pipelines, but may have some limitations with HDRP.





