The RealToon Shader is a powerful tool for creating anime and cartoon-style visuals in Unity. It supports various rendering pipelines, including Built-In, Lightweight, and High Definition Rendering Pipelines, as well as Forward, Forward+, Deferred, and Deferred+ rendering paths. The shader is compatible with Unity versions 5 to 2023, including future versions, and also supports Unity 6 and next-generation Unity. It can be used in games, film, animation, and illustration, and is suitable for both 2D and 3D projects. The shader includes a range of features, such as perspective adjustment, smear effect, SDF mode, smooth object normal, self-shadow, normal map, FReflection, outline, gloss, shadowT, refraction, reduce shadow, screen space rim light, on object screen space outline, and DeNorSob outline. It also includes a RealToon Shader Cache tool for managing compiled cache, and supports various lighting options, including directional light, point light, spot light, and multiple lights. The shader is fully color shadow and maintains light falloff, and can be used with or without real-time shadow. It also supports fog, baked/real-time reflection, and patterned textures for manga/comics-like shadow. The RealToon Shader is a versatile and powerful tool for creating stunning anime and cartoon-style visuals in Unity.
Supported Rendering Pipelines: Built-In, Lightweight, High Definition Rendering Pipelines
Supported Rendering Paths: Forward, Forward+, Deferred, Deferred+
Supported Unity Versions: 5, 2017, 2018, 2019, 2020 to 2023, 6 and Future/Next Generation Unity
Features: Perspective Adjustment, Smear Effect, SDF Mode, Smooth Object Normal, Self-Shadow, Normal Map, FReflection, Outline, Gloss, ShadowT, Refraction, Reduce Shadow, Screen Space Rim Light, On Object Screen Space Outline, DeNorSob Outline, RealToon Shader Cache, Multi-Lighting, Unlit, DXR/Ray Tracing, Support for all lights, Included shader swapper tool, VR Chat and Virtual/Metaverse support, Vroid Models (VRM) support, Unity DOTS and GPU Resident Drawer support, Screen Space Outline/Post-Processing Outline





