This cel shading shader is designed to produce a distinctive, cartoon-style look often seen in games and anime. It features a range of customizable parameters to adjust the appearance of your objects. Key features include:
- Albedo: Set the base color or texture of the object
- Toon Ramp: Establish the cell-shaded look
- Normal Map: Add surface detail without extra polygons
- Rim Power and Rim Offset: Create a lighted rim effect around object edges
- Tint and Rim Tint: Colorize the object and rim lighting
- Gloss Specular and Specular Map: Add shiny specular highlights
- Specular Color and Spec Intensity: Control the color and strength of specular reflections
With this shader, you can achieve a unique and eye-catching look for your Unity project.
The shader features the following parameters:
- Albedo: Base texture used for the material
- Toon Ramp: Texture that determines the color profile of toon-style shading
- Normal Map: Texture that adds surface detail without extra polygons
- Rim Power: Controls the intensity of the rim or edge effect
- Rim Offset: Adjusts the position of the rim effect
- Tint: Tint color applied to the material's albedo
- Rim Tint: Tint color applied to the rim effect
- Gloss Specular: Controls the intensity of the specular or shiny aspect
- Specular Map: Texture that controls the shininess and color of shiny parts
- Specular Color: Color used for shiny or specular reflections
- Spec Intensity: Controls the intensity of specular reflections




