Cel Shading Shader for Unity

This cel shading shader is designed to produce a distinctive, cartoon-style look often seen in games and anime. It features a range of customizable parameters to adjust the appearance of your objects. Key features include:

  • Albedo: Set the base color or texture of the object
  • Toon Ramp: Establish the cell-shaded look
  • Normal Map: Add surface detail without extra polygons
  • Rim Power and Rim Offset: Create a lighted rim effect around object edges
  • Tint and Rim Tint: Colorize the object and rim lighting
  • Gloss Specular and Specular Map: Add shiny specular highlights
  • Specular Color and Spec Intensity: Control the color and strength of specular reflections

With this shader, you can achieve a unique and eye-catching look for your Unity project.

The shader features the following parameters:

  • Albedo: Base texture used for the material
  • Toon Ramp: Texture that determines the color profile of toon-style shading
  • Normal Map: Texture that adds surface detail without extra polygons
  • Rim Power: Controls the intensity of the rim or edge effect
  • Rim Offset: Adjusts the position of the rim effect
  • Tint: Tint color applied to the material's albedo
  • Rim Tint: Tint color applied to the rim effect
  • Gloss Specular: Controls the intensity of the specular or shiny aspect
  • Specular Map: Texture that controls the shininess and color of shiny parts
  • Specular Color: Color used for shiny or specular reflections
  • Spec Intensity: Controls the intensity of specular reflections

Cel Shading Shader for Unity - Asset Store

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