This package provides a realistic refractive glass shader for Unity, designed to create eye-catching glass objects. It supports various rendering modes, including Forward, Forward+, and Deferred, and is compatible with instanced stereo rendering for XR applications. The shader also features non-smooth refraction and a compatibility mode for Render Graph Off. However, please note that only opaque objects are visible in refractions, and other refractive objects are not visible in refractions.
The shader is built using a Shadergraph specular lit shader and a custom Render Graph compatible render feature. It has been tested on Windows PC, Android, and OpenXR (Mock and Oculus).





