Procedural Audio Generation Toolkit

The ATK (Audio Tool Kit) is a procedural audio generation library that allows developers to create custom sounds using scripts. It includes four example sound scripts that demonstrate how to use the library. Procedural audio has two main benefits: it reduces build file size and offers flexible audio control. Unlike pre-made audio files, procedural audio can be modified and controlled in real-time, making it ideal for applications where audio needs to be dynamic and responsive.

The ATK library provides a range of features, including:

  • WindAudio.cs: Demonstrates the basics of procedural audio scripting
  • FireAudio.cs: Shows how to combine noise generators and modifiers to create realistic sounds
  • ChimeAudio.cs: Uses physics as an input to create dynamic audio
  • CricketAudio.cs: Models the chirp pattern of a real cricket species

The ATK library is designed to be flexible and easy to use, making it a great tool for developers looking to add dynamic audio to their projects.

The ATK library is built using C# and Unity, and is designed to be used in Unity projects. It uses a procedural audio generation approach, which allows for dynamic and flexible audio control. The library includes four example sound scripts that demonstrate how to use the library, and provides a range of features and benefits for developers.

Procedural Audio Generation Toolkit - Asset Store

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