Pixel Point is an in-editor tool for editing low poly UVs, also known as colors. It's designed to quickly and easily switch flat mapped colors from one color to another. You can easily and quickly alter colors, create duplicates of a mesh for color variants, and leave the original untouched. Note that Pixel Point works only with pixel mapped compressed UV coordinates and is not suitable for meshes with images and texture details.
Features:
β’ Change a solid color to any other color on the texture with two clicks
β’ Duplicate models so original colors are always left intact
β’ Works on both characters and objects
β’ Quickly revert color to original color if a mistake is made
β’ Use custom texture palettes
β’ Advanced: Triangle selection color change
β’ Advanced: Setup images, gradients, and more
Compatibility:
Works with any flat shaded and low poly shaded models, specifically tested on assets from Synty Studio, Infinity PBR Low Poly, Polytope, and other flat pixel UV models.
Pixel Point UV Editor: Quick Color Changer for Unity - Asset Store





