MiniMonsters is a comprehensive framework designed to simplify the process of adding monsters, types, and moves to your game. It includes scriptable objects for creating monsters, types, and moves, as well as basic monster instances and a turn-based battle example. This example can be easily integrated into any game, providing a solid foundation for endless possibilities in game development.
Scriptable objects for creating monsters, types, and moves
Basic monster instances
Turn-based battle example
Easy integration into any game




