MicroSplat - Mesh Workflow

The MicroSplat - Mesh Workflow module is an extension of the MicroSplat framework that offers several new features for working with meshes in Unity. Key features include:

  • Support for arbitrary meshes, not just Unity Terrains and terrain meshes
  • Ability to generate shaders that paint up to 32 textures on a mesh, backed by splat map control textures
  • Object Shader module for creating regular shaders with features like Snow, Wetness, and Trax
  • Vertex painting based workflow with up to 28 textures and sharing all features with texture backed workflow
  • Shaders can be generated to work over existing materials or as standalone shaders
  • GPU and vertex based painters for painting on meshes
  • Ability to bake out results to standard textures
  • Support for submeshes and UV's outside of the 0-1 range in texture backed mode
  • Extra features available with some modules for use in mesh mode, like procedural texturing and displacement dampening maps
  • Support for URP/HDRP when SRP adapter modules are installed

This module is designed to work seamlessly with the MicroSplat framework, which is free to download. The MicroSplat - Mesh Workflow module is a powerful tool for creating realistic and detailed meshes in Unity.

Requires the MicroSplat framework to be installed. Compatible with URP and HDRP when appropriate MicroSplat URP or HDRP module is installed.

MicroSplat - Mesh Workflow - Asset Store

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