Linked Elements: Data-Bound UI Library

Linked Elements offers a range of UI components and systems for both in-game and custom editor UI. These components are data-bound directly to their associated objects and fields, allowing for a more efficient and dynamic UI experience. The library includes features such as drag and drop, tooltips, game object tracking, progress bars, and more. With Linked Elements, you can bind UI to any object data, including private properties, without the need for Unity's internal serialized objects. This means that data binding works in-game as well, providing a more immersive experience for players.

All UI elements have USS targeting classes, allowing you to style them using USS. The library also includes in-editor documentation with live examples and code snippets, as well as robust documentation in both PDF and online formats. Additionally, the code is well-commented with clear method summaries, making it easy to understand and implement.

Linked Elements also includes two other assets: UI Toolkit - Data Binding and Wait! - Easy Coroutines. These assets are designed to work seamlessly with Linked Elements, providing a comprehensive solution for your UI needs.

Key features of Linked Elements include:

  • Data-bound UI elements for game and editor UI
  • Bind UI to any object data, including private properties
  • Drag and drop, tooltips, game object tracking, progress bars, and more
  • No data watchers for constant performance hit
  • Only refreshes UI that is visible
  • In-editor and online documentation
  • Includes two other assets: UI Toolkit - Data Binding and Wait! - Easy Coroutines

Includes:

  • Demo scene to see UI updates in action
  • In-editor documentation with live examples and code snippets
  • Robust documentation in both PDF and online formats
  • Well-commented code with clear method summaries
  • Chat with the creator and get assistance with any questions or requests via a dedicated Discord channel

Features:

  • Includes components and systems for both in-game and custom editor UI
  • Bind UI to any object data anywhere
  • Includes drag and drop, tooltips, game object tracking, progress bars, and more
  • No data watchers constantly checking for updates
  • Only refreshes UI that is visible
  • Both in-editor and online documentation

Linked Elements: Data-Bound UI Library - Asset Store

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