Target-Following UI Elements

This package provides a universal UI solution that allows you to create UI elements that follow a GameObject in screenspace and stay inside the visible screen. It's easy to use and set up, with many options to configure the elements, including object pooling and depth-index sorting. You can use the default implementation out of the box or create your own functionality.

The package behaves like a world space canvas but is drawn in screen space. Key features include:

  • Following targets in screen space
  • Staying on screen
  • Managed UIs with automatic pooling or standalone UIs
  • Depth sorting by category/type and y-position on screen
  • Custom and easy-to-use appear and disappear animations achieved with DOTween
  • Works with UGUI on all platforms

Target-Following UI Elements - Asset Store

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