This package provides a universal UI solution that allows you to create UI elements that follow a GameObject in screenspace and stay inside the visible screen. It's easy to use and set up, with many options to configure the elements, including object pooling and depth-index sorting. You can use the default implementation out of the box or create your own functionality.
The package behaves like a world space canvas but is drawn in screen space. Key features include:
- Following targets in screen space
- Staying on screen
- Managed UIs with automatic pooling or standalone UIs
- Depth sorting by category/type and y-position on screen
- Custom and easy-to-use appear and disappear animations achieved with DOTween
- Works with UGUI on all platforms





