Simplify Your UI with Data Binding

Bind your game and editor UI to object data using the Link object and Linked Element. Linked Elements work as a container for the UI that needs to be updated while Links tie object data to the Linked Element so it knows when to update. You have total control over what refreshes and when, so only the minimal amount of UI that needs to update can be updated. The underlying systems driving the UI refreshing can update more than 100 linked elements in a single frame with little to no performance impact.

Features include:

  • Works with both in-game and custom editor UI
  • Make your UI refresh manually or automatically whenever your data changes
  • No data watchers constantly checking for updates so there's no constant performance hit
  • Only refreshes UI that is visible, elements not visible in the DOM are refreshed automatically when made visible
  • Bind UI to any object data anywhere, it can even bind to private properties
  • Link objects are considered the same if they point to the same data; no need to carry Link references all over the place
  • Both in-editor (with live examples) and online documentation

Documentation is available, including a demo scene, in-editor documentation, and a distributed PDF.

Includes:

  • Demo scene to see the UI updates in action
  • In-editor documentation with live examples and code snippets
  • Robust documentation both in a distributed PDF and online
  • Well commented code with clear method summaries
  • Chat with the creator and get assistance with any questions or requests via a dedicated Discord channel

Simplify Your UI with Data Binding - Asset Store

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