This package is a tool for generating interior mappings in Unity scenes. It converts your scene into a cubemap, allowing you to simulate the internal content of lattice structures using perspective dislocation on object surfaces. This technique is useful for rendering large numbers of patterned internal structures without significant performance degradation. For example, it can be used to fake the appearance of individual rooms in a city without the need for detailed models, making it ideal for large-scale scenes with many buildings.
Based on the paper published by Joost van Dongen, this technology uses a novel approach to simulate internal structures without relying on additional models or vertices. It is particularly useful for applications where performance is a concern, such as in real-time rendering or large-scale scenes.





