Global Illumination Proxy is a framework that allows the emulation of indirect global illumination in Unity. It supports all Unity light types, including point, spot, and directional lights, and works on all platforms, including Unity Free and Pro. The system uses shadowless point lights to emulate bounced lights from surfaces, delivering realistic GI that is scalable depending on the hardware target. The framework also includes features such as 'hero follow' mode, second light bounces, IBL Proxy, and support for Jove lights.
The framework is written in C# code and the source code is provided. It includes features such as second light bounces, IBL Proxy, and support for Jove lights. The system has been optimized for mobile performance and supports all Unity light types.





