Global Illumination Proxy for Unity

Global Illumination Proxy is a framework that allows the emulation of indirect global illumination in Unity. It supports all Unity light types, including point, spot, and directional lights, and works on all platforms, including Unity Free and Pro. The system uses shadowless point lights to emulate bounced lights from surfaces, delivering realistic GI that is scalable depending on the hardware target. The framework also includes features such as 'hero follow' mode, second light bounces, IBL Proxy, and support for Jove lights.

The framework is written in C# code and the source code is provided. It includes features such as second light bounces, IBL Proxy, and support for Jove lights. The system has been optimized for mobile performance and supports all Unity light types.

Global Illumination Proxy for Unity - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Effortless Lighting Management for Unity

Effortless Lighting Management for Unity Thumbnail

Advanced FPS Counter for Unity

Advanced FPS Counter for Unity Thumbnail

AudioStream for Unity

AudioStream for Unity Thumbnail

Customizable Cursor Sensitivity for Unity

Customizable Cursor Sensitivity for Unity Thumbnail

Procedural Vegetation System for Unity

Procedural Vegetation System for Unity Thumbnail

Easy Localization for Unity

Easy Localization for Unity Thumbnail