Footstep Surface Reader for Unity

The Footstep Surface Reader is a utility designed to simplify the process of playing accurate footstep sounds based on the surface a player is standing on. It uses two methods to identify the surface: specifying the surface type in the inspector or using a tag in the texture name. This tool also supports low-poly, untextured objects. The package includes demonstration sound effects.

The tool uses two systems to identify the surface: inspector-based surface type specification and texture name tag-based surface identification. It supports low-poly, untextured objects and includes demonstration sound effects.

Footstep Surface Reader for Unity - Asset Store

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