Fast and Efficient Data Compression for Unity

Vizario LZ4 is a Unity package that enables fast and efficient compression and decompression of raw byte buffers. It is a wrapper around the LZ4 library, which was originally developed for frame-by-frame encoding of data buffers in one of our previous projects. The package supports synchronous and asynchronous compression and decompression, and is compatible with a range of platforms, including Android, iOS, and Windows.

The package is well-tested on various platforms, including MacOS, Windows, Android, iOS, and Hololens 1. It is licensed under the BSD 2-clause license, and the source code is available for review.

The package includes features such as:

  • Synchronous compression and decompression
  • Asynchronous compression and decompression using callbacks
  • Support for a range of platforms, including:

+ Android

+ Linux (64-bit)

+ iOS

+ MacOS (x86_64 and arm64)

+ Windows Desktop (32-bit and 64-bit)

+ Windows UWP (32-bit, 64-bit and arm)

For support requests, please contact [email protected].

The package uses the LZ4 library under the BSD 2-clause license. The included example image is from Pexels.

Fast and Efficient Data Compression for Unity - Asset Store

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