Vizario LZ4 is a Unity package that enables fast and efficient compression and decompression of raw byte buffers. It is a wrapper around the LZ4 library, which was originally developed for frame-by-frame encoding of data buffers in one of our previous projects. The package supports synchronous and asynchronous compression and decompression, and is compatible with a range of platforms, including Android, iOS, and Windows.
The package is well-tested on various platforms, including MacOS, Windows, Android, iOS, and Hololens 1. It is licensed under the BSD 2-clause license, and the source code is available for review.
The package includes features such as:
- Synchronous compression and decompression
- Asynchronous compression and decompression using callbacks
- Support for a range of platforms, including:
+ Android
+ Linux (64-bit)
+ iOS
+ MacOS (x86_64 and arm64)
+ Windows Desktop (32-bit and 64-bit)
+ Windows UWP (32-bit, 64-bit and arm)
For support requests, please contact [email protected].
The package uses the LZ4 library under the BSD 2-clause license. The included example image is from Pexels.





