The RocketDriver Pro is a professional and well-expanded game development framework for Unity. It provides a wide range of features to support efficient game development, including:
- Asset management: Supports resource loading management in three modes: Resources, Editor, and Assetbundle.
- Event handling: Efficient event management module that supports Unity multi-process events.
- Audio management: Perfect audio management module that supports scene and UI music sound effects, and removes the dependency of Assetbundle.
- Network management: Simple and easy-to-use network link management module that provides a set of simulation server extension implementation.
- Internationalization: Supports internationalization.
- Service module: Provides a set of mechanisms for managing and extending the logic processing of the game.
- Data management: The RpgMaterial module can decompose all numerical data in the game into (Type, Id, Num) structures for management.
- UI and hierarchy management: Supports UI and hierarchy management.
- Other features: A* pathfinding, decompression files, time correlation, mathematical operations, object pooling, animation events, Excel guide table, local data saving, and a lightweight Lua framework.
The framework is compatible with Unity 2019.4 or higher and supports PC, Mac & Linux Standalone, Universal Windows Platform, iOS, Android, WebGL, tvOS, and Steam.
Note: The art assets in the examples are for testing purposes only and are not included in the sale. A beta version of the framework is available, but please do not apply it to commercial projects.
The framework uses .Net Standard 2.0 and .Net Standard 2.1 series, and .Net 4.x and .Net Framework series. It supports PC, Mac & Linux Standalone, Universal Windows Platform, iOS, Android, WebGL, tvOS, and Steam. The framework provides a wide range of features, including asset management, event handling, audio management, network management, internationalization, service module, data management, UI and hierarchy management, and other features.





