Chain is a professional event sequencing system for Unity that solves complex event timing issues. It provides a powerful, intuitive system for sequencing events with precision and reliability. Key features include precise event sequencing, configurable delays, variable-driven triggers, synchronized extended events, customizable workflow, visual debugging, and performance optimization. Chain works seamlessly with Unity's existing event system and enhances its capabilities without replacing existing code.
Supported Unity Versions: 2018.1 or newer
Dependencies: None
Included: Essential Tools - Core (Partial)
Technical Details:
Compatible with all Unity project types
Full source code included
Zero external dependencies
Thread-safe implementation
Minimal memory footprint
Editor-only functionality (no runtime impact)
Regular updates and support
Windows, macOS, and Linux compatible





