Pool Boss is a Unity package designed to simplify the process of instantiating and destroying prefabs, reducing performance issues caused by costly Instantiate and Destroy calls. With Pool Boss, you can easily despawn or spawn prefabs with just one line of code, or use the included Playmaker scripts. This package has been tested in a larger plugin, Core GameKit, and is now available as a standalone solution. It supports integrations with Playmaker, ORK Framework, and Makinom, and is now compatible with Bolt Visual Scripting. Pool Boss works on Unity 2019.4 and later, both free and pro versions.
Pool Boss supports all types of prefabs, including particle systems, and is compatible with Addressables. It includes integrations with Playmaker, ORK Framework, and Makinom, and is now compatible with Bolt Visual Scripting. The package is designed to work on Unity 2019.4 and later, both free and pro versions.





