This package provides a complete solution for creating multiplayer experiences with Invector Melee. It includes easy-to-use windows for converting scenes, objects, or entire projects to support multiplayer. The package replaces Invector components with custom-built components for smooth data transmission between server and clients. Pre-converted example scenes are also included.
The package supports server-authoritative, client-side prediction, server reconciliation, and decompilation protection. It also includes a pre-built network manager, Invector-supported features, and a free Cloudformation template for hosting on AWS.
Key features include:
- Server-authoritative and client-side prediction
- Server reconciliation
- Decompilation protection
- Dedicated server or hosted mode support
- Pre-converted Invector example scenes
- Huge documentation and YouTube tutorial selections
- Free Cloudformation template for hosting on AWS
- No CCU limit (limited only by server hardware)
- Pre-built network manager
- Invector-supported features, including ragdoll support, saved states, full action support, character status syncing, and more
Note that not all Invector features are supported. For a complete list of unsupported features, please refer to the documentation.
This package requires Mirror (Free) and Invector Melee Template v2.6.1b - 2.6.2c. It supports Invector Base Template, Invector Melee Template, Invector Mobile Addon, and Invector Top-Down Addon.





