Easy Combat System for Unity

This package provides a trigger-based combat system that integrates with your game's health and damage values. It's designed to be easy to use, with everything handled in the editor, and uses runtime compilation for optimal performance. The system includes two main components: DamageSender and DamageReceiver, which handle physics interactions. To get started, simply add the components to your objects, set references to the damage and health fields, and set up standard Unity physics triggers. This system is perfect for beginners, designers, and developers looking for a hassle-free combat solution.

This package takes advantage of Unity's built-in physics system (2D or 3D) and uses LINQ Expressions for runtime compilation. It provides two main components: DamageSender and DamageReceiver, which handle physics interactions using your code's damage and health values. The system is easy to set up, with a simple four-step process: add the DamageReceiver component to objects that take damage, add the DamageSender component to objects that deal damage, set references to the damage and health fields, and set up standard Unity physics triggers.

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